Memory Lane is a 2D Puzzle Platforming game that presents players with challenges in the form of obstacles that they need to overcome. Players use the Corrupted/Memory mechanic to travel to the protagonist’s own memory version of the world versus the corrupted memory world.
Lessons Learned
What Went Right: It was the first game made for a majority of our team and I have to say it was a success despite our inexperience. We made a complete game with a unique mechanic in a fairly short amount of time. I only had a general knowledge of Unity at this point and so I'm happy I was able to program the mechanic I came up with.
What Could've Gone Better: It definitely could've used more polish and I think we compromised on more things than I wish we had. For a first game, it was great, but I think if we had put more time into it, it could have turned out better.
Lessons for the Future: Research is not game-making time. If the goal is to work 15 hours a week but you have to research, then you'll have to work more. It's inevitable. Practice makes perfect. I was very proud to call myself a programmer at the end of the project when I was sure I could only be just-a-game-designer-person-thing that I had made an amorphous concept in my mind for. The only way to know if you can do something is to go do it. I've decided that if I don't know how to do it, there's nothing stopping me from figuring it out.
Role: Creative Director/Tech Lead
Project Type: Class project in Unity2D
Timeline: 8 weeks
Creative Director
Heading the creation of the GDD
Making design decisions
Tech Lead
Leading Programmers
Assigning Tasks
Character Movement
World Switching
Jump Flowers and Boxes
Memory Gauge

You may also like

Back to Top